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Rem-Ram
1 / 2
Mutant - Mental
Reservist
When you recruit Rem-Ram, reveal the top four cards of your deck. Choose one reservist card and put it into your hand. Put the rest on the bottom of your deck
Kleinstock Brothers
2 / 1
Mutant - Physical
Reservist
Reveal a resource named Kleinstock Brothers >>> Kleinstock Brothers gets +2 ATK this attack. Use this power only once per turn.
Chrome
3 / 2
Mutant - Energy
Reservist
At the start of your attack step, you may exhaust target unprotected visible character with cost less than or equal to the number of face-down resources you control.
Amelia
2 / 3
Mutant - Physical
Reservist
You may reveal two reservist resources not named Amelia Voght you control rather than pay Amelia Voght's recruit cost.
Senyaka
5 / 4
Range
Mutant - Energy
Reservist
Whenever you recruit a non-Army character from your resource row, target opponent loses 2 endurance.
Boost 1: Senyaka gets +1 ATK for each face-down resource you control.
Avalanche
4 / 5
Range
Mutant - Energy
Discard a Physical card >>> Replace target face-up non Team-Up resource. Use this power only once per turn
Anne-Marie Cortez
8 / 7
Mutant - Mental
Reservist
At the start of the combat phase, you may reveal a resource. If you revealed a character card, your opponents cannot play plot twists with cost equal to that card's cost this phase.
Spoor Acolyte
7 / 7
Mutant - Physical
Reservist
Replace a reservist resource you control >>> Target attacker you control gets +3 ATK / -3 DEF this attack. Use this power only once per turn
Sabretooth
11 / 8
Mutant - Physical
Reservist
If any character has caused breakthrough this turn, Sabretooth cannot be stunned while attacking this turn.
Pay 2 endurance >>> Target character you control can attack hidden characters this turn.
Stonewall
9 / 10
Mutant - Physical
Whenever Stonewall causes 3 or more breakthrough while attacking a character, characters you control get +3 ATK this turn.
Harry Delgado
13 / 12
Mutant - Physical
Reservist
Replace a reservist resource you control >>> Target non-defending character loses reinforcement and cannot have reinforcement this turn. Use this power only once per turn.
Blob
12 / 13
Mutant - Physical
Whenever an attacker you control causes 3 or more breakthrough while attacking a character, characters you control cannot be stunned while attacking this turn.
Exodus
16 / 16
Vol
Range
Mutant - Mental
Reservist
Leader: Whenever a character adjacent to Exodus attacks or defends, you may replace a resource with the same name as that adjacent character. If you do, that character has invulnerability this attack
Magneto
20 / 20
Vol
Range
Mutant - Energy
Reservist
Leader: Whenever a character adjacent to Magneto stuns a character, target opponent loses 1 endurance for each face-down resource you control
Sovereign Superior
Plot Twist
As an additional cost to play Sovereign Superior, discard a Brotherhood character card.
Search your deck for a reservist card, reveal it, put it into your hand, and shuffle your deck.
The Acolytes
Plot Twist
Play The Acolytes only if an opponent controls an attacker or defender.
Target Brotherhood attacker or defender you control gets +1 ATK this attack for each face-down resource you control
Special Delivery
Plot Twist
Target Physical attacker you control cannot be stunned this attack
Kidney Punch
Plot Twist
Target attacker you control gets +2 ATK this attack.
If that character is a Physical character, it gets +2 DEF this attack
Drain Essence
Plot Twist
As an additional cost to play Drain Essence, exhaust an Energy character you control.
KO target stunned character. Gain endurance equal to the cost of the character you exhausted
Blow the Man Down
Plot Twist
Play Blow the Man Down only during your attack step and only if you control an Energy character.
Exhaust all unprotected visible characters target opponent controls
Feel the Burn
Plot Twist
Target attacker you control gets +2 ATK this attack.
If that character is an Energy character, each of your opponents loses 3 endurance
Acolyte Body Armor
Cost 0
Equipment
Equipped character gets +1 DEF and an additional +1 DEF while exhausted.
Discard Acolyte Body Armor >> Target Acolyte attacker you control gets +5 DEF this attack. Use this power only if Acolyte Body Armor is in your hand